Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Command and Control to enhance the small gang meta/ nerf blob - in Player Features and Ideas Discussion [original thread]
Broadcasts are 80% convenience, 20% for people who can't handle selecting the right target for themselves. Not using broadcasts at all vs un-disrupted broadcasts, the broadcast side is going to win, all else being even, but its not going to make a...
- by Secret Squirrell - at 2014.02.25 05:42:00
|
2. Does "Capacitor Management" increase the GJ cost of initi... - in Out of Pod Experience [original thread]
If you warped someplace, jumped, and then needed to recharge for a 2nd jump, having trained the skill would be beneficial, although its hard to say if the marginal value is worth the train. Many JF pilots only cyno to stations, so for them, the ut...
- by Secret Squirrell - at 2014.02.24 05:09:00
|
3. POS Radio Stations - Building a Better Comm Network in New Eden - in Player Features and Ideas Discussion [original thread]
Mu-Shi Ai wrote: DrysonBennington wrote: There wouldn't be any royalty fees because the player is not making real money off of the use of copyrighted material. That is incorrect. A play requires a royalty payment, whether you're making mo...
- by Secret Squirrell - at 2014.02.24 04:58:00
|
4. Interdictor & Aggression - in Player Features and Ideas Discussion [original thread]
While this isn't as bad as the proposals to make the bubble auto agro, you still have the undesirable aggression on gates, which greatly reduces the ability of a single dictor to catch an enemy fleet. Really, a station only fix is needed so that t...
- by Secret Squirrell - at 2014.02.24 04:50:00
|
5. Nerf Talos - in Player Features and Ideas Discussion [original thread]
The meta is ever changing. That the Talos is the current king of the ABCs has a lot less to do with the overall strength of the Talos, and a lot more to do with the fact that non-drone snipers are currently out of fashion. I remember a year or tw...
- by Secret Squirrell - at 2014.02.24 04:45:00
|
6. Proposal on fixing the Carrier (incl. suggestion on how to address t... - in Ships and Modules [original thread]
The problem is that to actually limit the sentry drones a carrier can field would require far more radical changes. Lets say you give carries a fighter bay, and a very small 500m^3 regular drone bay. I can now only field 2 flights of sentries out ...
- by Secret Squirrell - at 2014.02.23 07:02:00
|
7. Revise bounty hunting payouts - in Player Features and Ideas Discussion [original thread]
The solution is to let the PAYER of the bounty configure it the way they want. The further from destroyed ship value you get, the more the target has an opportunity to exploit it and claim their own bounty. Rather then try to make a one size fits ...
- by Secret Squirrell - at 2014.02.22 15:33:00
|
8. Possible improvement to force projection mechanics - in Player Features and Ideas Discussion [original thread]
So if I drop my 200 man slowcat fleet on your 200 man BS fleet, no one can jump into or out of system for almost an hour? There would be no way for you to bring in reinforcements etc? How long would a 75man super fleet be safe from enemy reinforce...
- by Secret Squirrell - at 2014.02.21 20:37:00
|
9. Reasonable approaches to reducing large fleet fight lag - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Is there some legitimate reason to abandon your drones? No, deliberately increasing server load is not legitimate. Large fleet fights are basically all sentry drones, even assuming your not intentionally moving, (its...
- by Secret Squirrell - at 2014.02.20 06:50:00
|
10. Faction dreadnoughts - in Player Features and Ideas Discussion [original thread]
The thing with dreads is that, outside a wormhole, once you hit seige, there is basically nothing you can do to change whether you live or die. Get primaried, refit max tank, pray. Your faction/pirate dread would need a major bonus to change that,...
- by Secret Squirrell - at 2014.02.10 16:08:00
|
11. Drone Assist Nerf - Price Changes Inbound? Speculation! - in Market Discussions [original thread]
It is going to be hard to distinguish the market impact of the drone assist nerf from the impact of the Halloween war wrapping up.
- by Secret Squirrell - at 2014.02.09 18:36:00
|
12. WTB real bounty hunting system! - in Player Features and Ideas Discussion [original thread]
Phase 1 - Uncontroversial Add greater customizability to bounties, and improve interface for bounty hunters -When players place a bounty, they should have some addition options. First there should be 3 types of bounties, 1) Uninsured Loss bounties...
- by Secret Squirrell - at 2014.02.09 16:47:00
|
13. Fix: Target spectrum breaker - in Player Features and Ideas Discussion [original thread]
Change it so that the chance to break lock is also based on the sensor strength of the targeting ship. Thus you could ECCM up your logi, and have strong chance of keeping your lock on the primary, while the enemy, without eccm, will be very likely...
- by Secret Squirrell - at 2014.02.06 04:48:00
|
14. Introdude New areas of LOW SEC space where Capital ship cannot enter... - in Player Features and Ideas Discussion [original thread]
Lets use the lowsec space we have before adding more. Also, your removing some of the risk, so the reward needs to take a cut as well, so no moon mining or reacting. I'm guessing the plague of cap drops on lowsec gangs isn't what is motivating thi...
- by Secret Squirrell - at 2014.02.04 06:10:00
|
15. Super Capital production in NPC nullsec - in Player Features and Ideas Discussion [original thread]
Even if you were able to do it on a technical level, I think the odds of being able to keep a CSAA alive is just about impossible if you lack the capacity to take sov. People LOVE killing CSAAs, your only chance would be to go undetected, which is...
- by Secret Squirrell - at 2014.02.04 06:02:00
|
16. Counterfeit PLEX (C-PLEX) - in Player Features and Ideas Discussion [original thread]
I doubt CCP would be interested in this... Also, my main has -10.0 security status, so no drawback Your numbers are pretty weak... 15% base chance, +2%/level, = 21% max chance. 5 per plex, so to get an extra month of game time, I would need to r...
- by Secret Squirrell - at 2014.02.02 17:42:00
|
17. Revenant Blueprint - in Ships and Modules [original thread]
If you gotta ask, your not ready for it.
- by Secret Squirrell - at 2014.02.02 16:12:00
|
18. Interdictor Lack of Aggression - in Player Features and Ideas Discussion [original thread]
The problem is that dictors SHOULD be able to JUMP after bubbling, which adds an interesting dynamic to try and slow a pursuing fleet. On a gate, the lack of agro doesn't end up making the dictor immune to attack, as you can just kill it on the ot...
- by Secret Squirrell - at 2014.02.02 15:54:00
|
19. Refueling service in Null. - in Player Features and Ideas Discussion [original thread]
You all are looking at this the wrong way... Current mechanics mean that it is pretty easy and safe to refuel a POS. It is quite rare that you will ever have a chance to kill a fuel delivery. What if instead, there was a fueling mechanic that was...
- by Secret Squirrell - at 2014.02.02 06:54:00
|
20. Jump Clone Tweak - in Player Features and Ideas Discussion [original thread]
Option 2: Find someone with a Rorqual (or Titan), use their clone bay. There are players who provide this service for free, or at minimal cost. I think they advertise in one of the buy/sell forums. Only requires some coordination and trip to lowse...
- by Secret Squirrell - at 2014.02.02 06:32:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |